CALL OF DUTY INFINITE WARFARE: ZOMBIES
Being a small team meant that many of us were able to work in different disciplines during production. Because of this I was able to do environment artwork on the various DLC maps that were released. This ranged from initial level layouts, BSP geo and terrain work, material creation, texturing, and lighting. These are noted in the screens shown below.
THE BEAST FROM BEYOND
ATTACK OF THE RADIOACTIVE THING
Zombies in Spaceland
CALL OF DUTY GHOSTS : EXTINCTION
This project was completed by the same team that went on to work on the Zombies mode. Because of this we worked much in the same way noted above, many of us working in different disciplines during production. My environment artwork ranged from initial level layouts, BSP geo and terrain work, material creation, texturing, and lighting. These are noted in the screens shown below.
CALL OF DUTY GHOSTS
As a level lead on Call of Duty Ghosts I was responsible for level layouts, lighting, materials, texturing, BSP and terrain geometry, and Skybox creation. I was on this project for a short time before I moved over to art direct the Extinction team.
In all images below I was responsible for all geometry, lighting (including animated light shows), props, and material work.